The new driving control system uses the left stick to the control your vehicle and the right one to control its rider/driver in an applicable vehicle (like ATVs and bikes), resulting in sharper turns, bigger jumps, more accurate movements, and the ability to avoid wrecks if you move your rider at just the right time.
They’ve left nary a trace of the old series intact outside of the traditional pre-race practice area/loading screen and the basic vehicle type A vs. Terrain deformation also makes its debut in the series and ensures that no two laps are exactly alike, and that races can easily get more difficult as they go on due to its effects.
Rainbow Studios has attempted to address this concern by overhauling it from the ground up with an all-new engine, terrain deformation, and a new control setup that completely changes the dynamics for both driving and tricks. ATV games have delivered a solid, if unspectacular experience and its current-gen installments have also been good, but also felt like last-gen games with a visual tune-up.