You need to execute where the unit is local.If you 'unit/vehicle setVehicleAmmo 0 ' an unit/vehicle first, you cannot refill it with 'unit/vehicle setVehicleAmmo 1 '.It can however, remove these magazines.īon_Inf* A2:OA v1.59 - Magazines of vehicle turrets are also refilled by this command. Only post proven facts here! Add Note Ceeeb This command does not add magazines to vehicle weapons that normally start with more than one magazine. Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums. Groups: Vehicle Inventory Syntax Syntax: vehicleName setVehicleAmmo value Parameters: vehicleName: Object value: Number - 0: empty, 1: full Return Value: Nothing Examples Example 1: player setVehicleAmmo 0 Example 2: _vehicle setVehicleAmmo 1 Additional Information See also: setVehicleAmmoDef ammo setAmmo setAmmoCargo turretLocal Notes To check locality of turret use turretLocal. Note that the ammo will be added only to local turrets. Hover & click on the images for description Description Description: Sets how much ammunition (compared to a full state defined by the vehicle type) the vehicle has.